The announcement suggests that MacOS users buy a Windows OS license and run future online versions of Rocket League through Apple Boot Camp.
Otherwise, if any function in the game connects even in the slightest to the Internet-from item shops to matchmaking to private matches to friends lists-it will stop working once the March patch goes live, and any future modes, maps, or other game-changing content won't come to their platforms, either. Additionally, those platforms will be able to use Steam Workshop content, but only if it's downloaded and applied to the game before the March patch goes live. This 'end-of-life' version of Rocket League on Linux and MacOS will still function in a wholly offline state, and affected players will be able to access whatever cosmetics and add-ons they'd previously earned through the game's economy system (but no more new ones). The companies confirmed that their mega-hit game Rocket League would no longer receive updates for either platform following a 'final' patch for all non-Windows versions on PC coming in 'early March.' For anyone who clings to Linux or MacOS as a preferred gaming platform, Epic Games and Psyonix offered a rare kind of bad news on Thursday.